3D modeling and animation have transformed numerous fields, including filmmaking, computer games, and architecture and product design. Yet the underlying basis of high-quality 3D production originates in traditional design and animation methodologies. This course provides an introduction to the exciting world of 3D content creation, while emphasizing its connection to the creative thought process. Students will learn an overview of the artist workflow as it relates to modeling, texturing, animation, lighting and rendering. This course offers a new dimension to the process of filmmaking and design.
Language: English, Marathi
Duration: 120 hours (2 months)
Learning Mode: Center, Mobile, Online
Jurisdiction: Nationwide
Certificate of Completion
₹ 5000/-
(Learning Only (LO) Mode)
(LO) Mode is available all over India
Pay through Payment Gateway
Nowadays, 3D modelling is used in various fields. Movies has animated characters, objects and environment. Many digital games create engaging virtual worlds. Architects, engineers use 3D softwares to demonstrate proposed landscapes, structures etc. Even 3D models of organs are used in Medical Industry. Scientists use 3D geological models. As the use of 3D models increases, the demand for the same increases. If you want make career in any of the above mentioned fields, you must learn 3D Modelling!
KLiC courses are recognised by Yashwantrao Chavan Maharashtra Open University (YCMOU).
MKCL provides certificate to the KLiC learner after his/her successful course completion.
Yashwantrao Chavan Maharashtra Open University (YCMOU) provides mark sheet to successfully passed KLiC learners (Jurisdiction: Maharashtra).
The course focuses on practical knowledge and application. The aim is to make the learner efficient and to offer him or her rewarding career.
Learning Methodology
The participants get the Overview of the course, use of tools and their application in real life
He or She learns about available career opportunities, roles to be performed at the workplace
Learner gets to know various parts, functions and inter relations of the tool
At the Beginner Level, the learner knows the Simple Application Development Technology
Encourage him or her to develop integral skills required to make them job-ready
Watching 3D movies
Entering into CGI industry
Beginning with CGI
Taking a career path in 3D industry
Getting started with 3D software
Working with Blender
Situation: First model
Situation: Coral
Situation: Loop cut Rat
Situation: N-Gon
Situation: Cactus
Situation: Pipe
Situation: Chocolate cube
Situation: Spring
Situation: Stone
Situation: Pillar
Situation: Screw
Situation: Top
Situation: Temple
Situation: Ceiling fan
Situation: Rupee
Situation: Apple
Situation: Bullock cart wheel
Situation: Stairs
Situation: Football
Situation: Monster character
Situation: Carom
Situation: Soccer net
Situation: Flute
Adding facial shape keys
Situation: Pool table
Situation: Couch
Situation: Guitar
Situation: Balcony
Situation: Nomenclature
Situation: sculpting human head
Situation: Human denture
Situation: Retopology
Normal map Pineapple man
Situation: Watch
Situation: Giant wheel
Situation: Goggle
Delay to send photorealistic image
Situation: Bottle
Presenting the Model
Freelancing
Selling 3D Content
The Story of CGI
3D movies, Comprehend CGI, 3d animation process, CG modeler, install Blender, Various parts of blender
Create a toy, create a Coral, create a Chair, create a Chocolate cube, create a Pipe, create a Pillar, create a Ceiling fan, and create a Bullock cart wheel
Evaluation Pattern of KLiC Courses consists of 4 Sections as per below table:
Total Marks Minimum Passing Marks
Learning Progression 25 10
Internal Assessment 25 10
Final Online Examination 50 20
Total 100 40
Printed Mark Sheet will be issued by YCMOU on successful completion of Section 1, Section 2 and Section 3 and will be delivered to the learner by MKCL.
YCMOU Mark Sheet will be available only for Maharashtra jurisdiction learners.
The certificate will be provided to the learner who will satisfy the below criteria:
Learners who have successfully completed above mentioned 3 Sections i.e. Section 1, Section 2 and Section 3
Additionally, learner should have completed Section 4 (i.e. Section 4 will comprise of SUPWs i.e. Socially Useful and Productive Work in form of Assignments)
Learner has to complete and upload minimum 2 out of 5 Assignments
Concept of E-Invoice
Interstate GST Transaction with E-Way Invoice
GSTR1 View
GSTR2 & GSTR2A & GSTR2B
GSTR3B View
Other GST Reports in Tally Prime
Concept of GSTR9 & GSR9C